Throwables
In the heat of battle, a well-placed throwable can shift the tide in your favor. These single-use items come with a default range of 30 ft and can affect a specific area upon impact. Whether it's a classic grenade or a mystical talisman, the right throwable in the right hands can make all the difference.
Throwables can potentially hit an area, creating a sphere of impact. Any unlucky enough to be within this sphere will need to make a Dexterity check against the thrower's Dexterity modifier plus 11. Failure means they'll take full damage, while success will cut the damage in half.
Remember, using throwables requires tactical judgment. Consider your aim, the proximity of your allies, and the potential fallout from the explosion. A poorly thrown device could end up doing more harm than good!
List
In the following sections, you'll find a detailed list of throwables available in Obscured. From modern-day explosives to futuristic gadgets, choose the throwables that best suit your Hunter's style and strategy. Remember, in Obscured, the element of surprise can be your greatest weapon.
Tear Gas Grenade | |||
---|---|---|---|
Durability | 13 | Toxic | D4 |
2 lbs. | 10 ft. | ||
Molotov | |||
---|---|---|---|
Durability | 13 | Fire | D4 |
5 lbs. | 10 ft. | ||
Shuriken | |||
---|---|---|---|
Dexterity | 15 | Piercing | D4 |
1 lbs. | - ft. | ||
Throwing Knives | |||
---|---|---|---|
Dexterity | 15 | Piercing | D4 |
2 lbs. | - ft. | ||
Det Cord | |||
---|---|---|---|
Intellect | 15 | Blast | D6 |
2 lbs. | 10 ft. | ||
Dynamite | |||
---|---|---|---|
Durability | 13 | Blast | D6 |
1 lbs. | 15 ft. | ||
Plasma Grenade | |||
---|---|---|---|
Intellect | 15 | Energy | D6 |
2 lbs. | 15 ft. | ||
Throwing Axe | |||
---|---|---|---|
Dexterity | 15 | Slashing | D6 |
2 lbs. | - ft. | ||
Frag Grenade | |||
---|---|---|---|
Durability | 18 | Blast | D8 |
2 lbs. | 15 ft. | ||
Plastic Explosives | |||
---|---|---|---|
Intellect | 18 | Blast | D10 |
2 lbs. | 20 ft. | ||