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Throwables

In the heat of battle, a well-placed throwable can shift the tide in your favor. These single-use items come with a default range of 30 ft and can affect a specific area upon impact. Whether it's a classic grenade or a mystical talisman, the right throwable in the right hands can make all the difference.

Throwables can potentially hit an area, creating a sphere of impact. Any unlucky enough to be within this sphere will need to make a Dexterity check against the thrower's Dexterity modifier plus 11. Failure means they'll take full damage, while success will cut the damage in half.

Remember, using throwables requires tactical judgment. Consider your aim, the proximity of your allies, and the potential fallout from the explosion. A poorly thrown device could end up doing more harm than good!

List

In the following sections, you'll find a detailed list of throwables available in Obscured. From modern-day explosives to futuristic gadgets, choose the throwables that best suit your Hunter's style and strategy. Remember, in Obscured, the element of surprise can be your greatest weapon.

Tear Gas Grenade
Durability13ToxicD4 D4
2 lbs.10 ft.1CHECK
$40DT-15MSB
Molotov
Durability13FireD4 D4
5 lbs.10 ft.1CHECK
$10DT-10ISB
Shuriken
Dexterity15PiercingD4 D4
1 lbs.- ft.1CHECK
$15DT-13ESL
Throwing Knives
Dexterity15PiercingD4 D4
2 lbs.- ft.1CHECK
$12DT-13ESL
Det Cord
Intellect15BlastD6 D6
2 lbs.10 ft.1CHECK
$125DT-18MD
Dynamite
Durability13BlastD6 D6
1 lbs.15 ft.1CHECK
$80DT-15ID
Plasma Grenade
Intellect15EnergyD6 D6
2 lbs.15 ft.1CROSS
$150DT-18ED
Throwing Axe
Dexterity15SlashingD6 D6
2 lbs.- ft.1CROSS
$18DT-15CSL
Frag Grenade
Durability18BlastD8 D8
2 lbs.15 ft.1CHECK
$45DT-18MD
Plastic Explosives
Intellect18BlastD10 D10
2 lbs.20 ft.1CHECK
$250DT-18MD