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Abilities

Level 1

Gelatinous Platform

With a deft flick of the wrist, you lob a wriggling mass of alchemical goo towards a surface. Upon impact, the goo rapidly expands and solidifies into a sturdy, rubbery platform, capable of supporting a Hunter's weight. This platform can stick to any surface, even vertical ones, and can be dismissed with a wave of your hand.

Mechanical Notes

Creates a platform that can support a Hunter's weight. Sticks to any surface.

  • Can be dismissed at any time.
Casting TimeRangeChargesDamage DiceDamage Type
Bonus Action60 ft.CM--

Gilded Paralysis

Your fingertips glimmer with an uncanny golden sheen as you reach out to touch a target. Upon contact, your target must make a Durability check against your CT. On a failed save, a shimmering layer of metallic substance spreads across their form, rapidly hardening and locking them in place.

Mechanical Notes

Immobilizes the target for 1 minute (1 combat round).

  • Is dismissed if the target takes damage.
Casting TimeRangeChargesDamage DiceDamage Type
1 ActionTouchCM/2--

Vitality Vapor

You uncork a small vial, releasing a swirling cloud of vibrant, iridescent vapor. As you breathe in the mist, you feel a surge of unnatural vitality coursing through your veins, sharpening your reflexes and fortifying your resolve.

Mechanical Notes

Grants advantage on all checks for 1 minute (1 combat round).

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionTouchCM/2--

Level 3

Acidic Blast

With a flick of your wrist, you unleash a torrent of hissing, corrosive liquid in a wide cone before you.

Mechanical Notes

Deals d4 toxic damage to those in a 15 ft. cone. Targets must make a Durability check against your CT, taking half damage on a success.

  • Can corrode through metal and stone over time.
Casting TimeRangeChargesDamage DiceDamage Type
1 Action15 ft. ConeCMD4Toxic

Level 5

Velocity Mix

You hurl a vial filled with a shimmering, silver liquid, which shatters upon impact, coating a line on the ground in a frictionless ooze.

Mechanical Notes

Increases speed dramatically, allowing movement up to 200 ft. in a single round and leaps up to 100 ft.

  • Does not negate fall damage.
Casting TimeRangeChargesDamage DiceDamage Type
1 Action30 ft. LineCM/2--

Level 8

Pyroclastic Bomb

With a mighty heave, you lob a pulsating, red-hot orb into the fray. As the sphere detonates, it unleashes a roaring inferno, engulfing everything within a 10 ft. radius in searing flames.

Mechanical Notes

Deals d6 fire damage to those within a 10 ft. radius. Targets must succeed on a Dexterity check against your CT, taking half damage on a success.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action10 ft. SphereCMD6Fire

Level 12

Cloaking Solution

You produce a crystal vial filled with an opalescent liquid that seems to shimmer and shift in the light.

Mechanical Notes

Renders an object no larger than a 3 ft. cube invisible for 1 hour.

  • Invisibility dissipates if the object is damaged.
Casting TimeRangeChargesDamage DiceDamage Type
1 ActionTouchCM/2--

Level 16

Forgotten Mist

You shatter a sphere filled with swirling, silver mist, which quickly expands to fill a 30 ft. radius around you.

Mechanical Notes

All creatures within the mist must succeed on a Charm check against your CT or have the last hour of their memories temporarily wiped away.

  • Creatures affected are aware they've forgotten something but cannot recall details.
Casting TimeRangeChargesDamage DiceDamage Type
1 Action30 ft. Sphere1 Per Day--