Abilities
Level 1
Spectral Exchange
While your soul companion is released, you may empower an aspect of them by exchanging your senses with theirs.
Exchange your vision, hearing, or touch with your soul companion. Allows you to watch, listen, or feel from your companion's perspective while losing these senses from your original perspective. If you exchange your sense of touch, you may lift or interact with any object as you normally would.
- Checks required while interacting out of your view are made with disadvantage.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | Self | CM | - | - |
Cunning Attack
As your opponent drops their guard, you call on your heightened senses to launch your attack.
If another group member lands a weapon attack before your next turn, make a weapon attack that is guaranteed to hit with one additional damage die.
- Prepared during your turn. If no weapon attacks succeed before your next turn, you use a charge regardless, and this ability ends.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | Weapon | CM | - | - |
Spectral Aid
You call on your soul companion to aid you or an injured ally.
Restore d4 damage dice of HP to yourself or anyone within touch range.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | Touch | CM/2 | - | - |
Level 3
Conveyance
Using an action, you can change positions with your soul companion.
Instantly transport to where your soul companion was and vice versa.
- If your companion is flying, you will fall as soon as you materialize.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | 25 ft. | CM | - | - |
Level 5
Energy Theft
You infuse your next attack with a ghostly trail that drains the energy from your opponent.
If your next weapon attack hits, heal yourself or an ally in touch range for one of the weapon's damage dice.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| Bonus Action | Weapon | CM | - | - |
Level 8
Empowered Spirit
You empower an ally in touch range by infusing them with your spiritual energy.
The ally's next weapon attack deals critical damage if it hits.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | Touch | CM | - | - |
Level 12
Spirit Barrier
Your spirit companion forms a protective barrier that grants an ally or yourself perfect cover from all directions.
Grants perfect cover for one turn. Anyone being protected cannot move or attack. Anything that attacks the protected target takes d10 corruption damage.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | Touch | CM/2 | Corruption |
Level 16
Beyond The Veil
Your companion rips a target from this realm and into the spectral weave.
Target must make a Charm save against your CT or be trapped in the spectral realm for 24 hours, unable to interact with the world. On a successful save, they take d12 energy damage.
| Casting Time | Range | Charges | Damage Dice | Damage Type |
|---|---|---|---|---|
| 1 Action | 25 ft. | 1 Per Day | Energy |