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Armor

Armor offers a valuable layer of protection, bolstering the wearer's Hit Threshold (HT) and, in some cases, providing resistance to specific types of damage. Understanding how different armor pieces interact can be crucial for maximizing your Hunter's survivability.

Resistance

Some armors have intrinsic resistance to specific damage types. If a Hunter is wearing armor resistant to the type of attack they're hit with, they will only take half the usual damage. This resistance applies regardless of other armor pieces worn.

HT Bonus ( + )

The primary function of armor is to raise a Hunter's HT, providing a buffer against incoming harm. When wearing multiple pieces of armor, only the highest HT bonus applies. For example, if a Hunter wears a vest with an HT bonus of +2 and a helmet with an HT bonus of +1, only the +2 bonus is considered.

Speed Penalty ( - )

Armor can hinder a Hunter's mobility due to weight or design, resulting in a speed penalty. All speed penalties from worn armor pieces are cumulative. If a Hunter wears two pieces of armor with speed penalties, both penalties apply. It's essential to weigh the protection offered against the reduction in mobility.

Interaction of Armor Pieces

  • HT Bonus: Only the highest HT bonus from the armor pieces worn applies.
  • Resistances: All resistances from the armor pieces worn apply.
  • Speed Penalties: All speed penalties from the armor pieces worn apply.

Example

If a Hunter wears a Ballistic Suit (+10 HT, -5 ft. Speed, Resistance to Ballistic Damage) and a Breastplate (+8 HT, -5 ft. Speed, Resistance to Piercing Damage), the following applies:

  • HT Bonus: +10 (from the Ballistic Suit)
  • Resistance: Resistance to Ballistic Damage and Piercing Damage (from both pieces)
  • Speed Penalty: -10 ft. (cumulative from both pieces)

This example also illustrates when an Overseer may want to use their discretion. A Hunter wearing both a Ballistic Suit and a Breastplate will be hampered by more than just the weight; the logistics of fitting both items can be ruled as impossible, or a more severe penalty can be imposed.

Choosing Armor

Choosing the right armor involves balancing the benefits of increased HT and resistances against the drawbacks of speed penalties. Consider the nature of the threats you expect to face and your Hunter's role and playstyle when selecting armor.

Comprehensive Armor List

The following sections contain a detailed list of available armor in Obscured, ranging from contemporary tactical gear to antique armor. Each piece is described with its HT bonus, resistances, and speed penalties, helping Hunters make informed decisions about their protective gear.

  • Light Armor: Provides smaller HT bonuses but minimal speed penalties.
  • Medium Armor: Offers a balance of protection and mobility.
  • Heavy Armor: Grants significant HT bonuses and resistances but comes with substantial speed penalties.
Note

Overseers should use their discretion when interpreting how multiple pieces of armor interact, especially when considering special functions or resistances that may not be explicitly covered in the rules.

Arctic Clothing
Durability-Cold
6 lbs.+1CHECK
$250DT-13H-
Dry Suit
Durability-Cold
10 lbs.+1CROSS
$1,500DT-13C-
Gas Mask
Intellect12Toxic
2 lbs.+1CROSS
$100DT-13C-
Leather Jacket
Charm10Slashing
4 lbs.+1CHECK
$60DT-10H-
Hazmat Suit
Intellect15Toxic
2 lbs.+2CROSS
$600DT-15C-
Helmet
Strength12Impact
4 lbs.+2CROSS
$100DT-10H-
Motorcycle Leathers
Strength12Slashing
12 lbs.+2CROSS
$100DT-10H-
Football Pads
Strength12Impact
6 lbs.+5CROSS
$350DT-13C-
Ballistic Helmet
Strength15Ballistic
3 lbs.+5CROSS
$500DT-15C-
Leather Armor
Dexterity15Slashing
15 lbs.+5CROSS
$800DT-18E-
Tactical Vest
Durability15Ballistic
5 lbs.+5CHECK
$300DT-15C-
Ballistic Vest
Strength15Piercing
5 lbs.+5CROSS
$300DT-15C-
Breastplate
Strength18Piercing
18 lbs.+8CROSS
$1,500DT-15E-5
Bunker Gear
Strength18Fire
45 lbs.+8CROSS
$1,200DT-15C-5
Chainmail Shirt
Strength18Slashing
20 lbs.+8CHECK
$1,000DT-15E-
Flak Jacket
Strength18Ballistic
7 lbs.+8CROSS
$800DT-15M-
Light Ballistic Plates
Strength18Ballistic
4 lbs.+8CHECK
$600DT-15M-
Quilted Armor
Strength18Slashing
1,100 lbs.+8CROSS
$600DT-15E-
Tactical Suit
Dexterity18Slashing
8 lbs.+8CROSS
$500DT-15M-
Ballistic Suit
Strength20Ballistic
8 lbs.+10CROSS
$2,200DT-20M-5
Bomb Disposal Suit
Strength20Blast
125 lbs.+10CROSS
$34,000DT-20M-10
Full Plate
Strength20Piercing
25 lbs.+10CROSS
$10,000DT-20E-5
Heavy Ballistic Plates
Strength20Ballistic
15 lbs.+10CHECK
$1,500DT-18M-
Riot Gear
Strength20Slashing
20 lbs.+10CROSS
$9,000DT-18M-5