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Abilities

Level 1

Flame Punch

A fiery inferno engulfs your fist as you swing toward your opponent.

Mechanical Notes

Deals d6 fire damage on a hit.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action5 ft.CMD6Fire

Weapon Infusion

Your primordial seal binds itself to your weapon, granting an additional damage die of your chosen elemental seal's damage.

Mechanical Notes

Adds an additional damage die of the chosen elemental seal's damage to your next attack.

Casting TimeRangeChargesDamage DiceDamage Type
Bonus ActionSelfCM+1(Seal)

Thunder Clap

You slam your palms together, creating a wave of thunderous sound.

Mechanical Notes

Deals d6 sonic damage to those in a 15 ft. cone. Targets must make a Durability check, taking half damage on a success. Those who fail are deafened for two turns.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action15 ft. ConeCM/2D6Sonic

Level 3

Healing Water

Cool, healing water flows from your hands and soothes your wounds.

Mechanical Notes

Restores (CM)d4 HP to you or an ally you can touch.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionTouchCM/2--

Level 5

Bulwark Skin

As a reaction, your skin turns to stone, raising your Hit Threshold by 1 and reflecting one of an enemy's damage dice for two turns.

Mechanical Notes

Raises Hit Threshold by 1 and reflects one damage die for two turns.

Casting TimeRangeChargesDamage DiceDamage Type
ReactionSelfCM/2--

Level 8

Gale Force

You summon the elemental power of a raging storm and fire a burst of wind in a 20 ft. line toward your opponents.

Mechanical Notes

Deals d6 blast damage to those in a 20 ft. line. Targets must make a Strength check against your CT. On a failed check, they are thrown 10 ft. in the direction of your attack.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action20 ft. LineCM/2D6Blast

Level 12

Shatter Stomp

You stomp down and cause a rolling shock wave to race through the earth in a 15 ft. cone.

Mechanical Notes

Deals d8 impact damage to those in a 15 ft. cone. Targets must make a Dexterity save against your CT. On a failed save, they are knocked prone and take full damage. On a successful save, they take half damage and remain standing.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action15 ft. ConeCMD8Impact

Level 16

Frozen Tempest

As a reaction, a swirling snowstorm forms around you in a 20 ft. sphere, encasing you and anyone else in range in an impenetrable layer of ice.

Mechanical Notes

Protects anyone and anything within the sphere from damage for one turn. Interrupts any charging abilities.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action20 ft. Sphere1 Per Day--