Abilities
Level 1
Accursed Name of Fear
Invoke the accursed name of fear, filling your opponent's mind with visions of terror.
Target must make a Charm check against your CT or take d6 mental damage and retreat 10 ft. from you on their turn.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 30 ft. | CM | Mental |
Accursed Name of Fire
Invoke the accursed name of fire, hurling a ball of searing flame at your target.
On a successful attack roll, opponent takes d6 fire damage.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 60 ft. | CM | Fire |
Accursed Name of Poison
Invoke the accursed name of poison, spraying toxic liquid from your palms.
Target must make a Durability check against your CT or take d4 toxic damage. Spray sticks to the ground, dealing one damage die to anyone ending their turn in the affected area for 3 minutes (3 rounds).
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 15 ft. Cone | CM/2 | Toxic |
Level 3
Revealing Gaze
Your eyes see through layers of deception, revealing hidden mechanisms, traps, buttons, and alarms.
See all hidden mechanisms, traps, buttons, and alarms up to 15 ft. for 10 minutes (10 rounds). Cannot see supernatural mechanisms or predict their effects.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Bonus Action | 15 ft. | CM/2 | - | - |
Level 5
Climber's Runes
Activate runes on your hands and feet that cling to surfaces.
Climb at normal speed on vertical or concave surfaces for up to 30 minutes. Advantage to opposed rolls to maintain your grasp.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Bonus Action | Self | CM/2 | - | - |
Level 8
Accursed Name of Theft
Invoke the accursed name of theft, exchanging one object for another.
Replace one object within 10 ft. with another of similar dimensions and weight. Opponent makes an Awareness check against your CT to stop the replacement.
- Target object must weigh no more than 10 lbs. and be within your line of sight.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 10 ft. | CM | - | - |
Level 12
Accursed Name of Isolation
Invoke the accursed name of isolation, blinding and deafening your target.
Target must make an Intellect check against your CT or be blinded and deafened until your next turn. All attacks against an affected opponent gain advantage.
- Target must be able to see or hear to be affected.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 10 ft. | CM | - | - |
Level 16
Accursed Name of Sacrifice
Invoke the accursed name of sacrifice, triggering one of the abilities you've witnessed your sacrificed target use.
Lay hands on a dying friend or opponent, using one of their abilities with your core attribute and modifier.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Touch | 1 Per Day | - | - |