Abilities
Level 1
Wraith Step
You tear a rift that allows you to enter the spectral realm and reappear in another location.
Teleport up to 20 ft. away to an unoccupied space.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Bonus Action | 20 ft. | CM | - | - |
Crypt Sight
Your eyes cloud as you peer beyond, seeing the impressions left by those who have passed into the spectral weave.
See the ghostly freeze-frame of a being's death for 15 minutes. Can be used on yourself or anyone you touch.
- Only reveals those who passed away in the location. Other factors may appear as indistinct shadows.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Touch | CM/2 | - | - |
Soul Thread
You attempt to ensnare an opponent in a spectral thread.
Target must make a Dexterity check against your CT or be unable to move for one turn and take d4 cold damage.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 15 ft. | CM | Cold |
Level 3
Ghostly Dodge
You appear to dodge in multiple directions as translucent images of you dart away from an attack.
Opponent must make an Awareness check against your CT or have disadvantage on their attack roll.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
Reaction | Self | CM | - | - |
Level 5
Lifeless Veil
By remaining perfectly still, you appear to fade from sight as your body integrates with the spectral realm.
Gain +2 to Sneak and can sneak even in plain sight. Any movement or damage reveals you and dismisses the effect.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | Self | CM/2 | - | - |
Level 8
Vengeful Spirits
A ball of swirling spirits appears from your hand and rushes toward your opponent in a flash of ghostly light.
Opponent must make a Charm check against your CT or take d6 corruption damage. Half damage on a successful save.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 30 ft. | CM | Corruption |
Level 12
Apparitional Assault
A swarm of ghostly figures surrounds an opponent in a wailing mass.
Opponent must make a Charm save against your CT or take d8 corruption damage.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 15 ft. | CM/2 | Corruption |
Level 16
Dance of Death
You summon the spirits of every being an opponent has ever killed in a spectral storm around them.
Opponent must make a Charm save against your CT, taking d12 mental damage on a failed check and half on a success. If the opponent has never killed another being, the ability fails.
Casting Time | Range | Charges | Damage Dice | Damage Type |
---|---|---|---|---|
1 Action | 30 ft. | 1 Per Day | Mental |