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Abilities

Level 1

Wraith Step

You tear a rift that allows you to enter the spectral realm and reappear in another location.

Mechanical Notes

Teleport up to 20 ft. away to an unoccupied space.

Casting TimeRangeChargesDamage DiceDamage Type
Bonus Action20 ft.CM--

Crypt Sight

Your eyes cloud as you peer beyond, seeing the impressions left by those who have passed into the spectral weave.

Mechanical Notes

See the ghostly freeze-frame of a being's death for 15 minutes. Can be used on yourself or anyone you touch.

  • Only reveals those who passed away in the location. Other factors may appear as indistinct shadows.
Casting TimeRangeChargesDamage DiceDamage Type
1 ActionTouchCM/2--

Soul Thread

You attempt to ensnare an opponent in a spectral thread.

Mechanical Notes

Target must make a Dexterity check against your CT or be unable to move for one turn and take d4 cold damage.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action15 ft.CMD4Cold

Level 3

Ghostly Dodge

You appear to dodge in multiple directions as translucent images of you dart away from an attack.

Mechanical Notes

Opponent must make an Awareness check against your CT or have disadvantage on their attack roll.

Casting TimeRangeChargesDamage DiceDamage Type
ReactionSelfCM--

Level 5

Lifeless Veil

By remaining perfectly still, you appear to fade from sight as your body integrates with the spectral realm.

Mechanical Notes

Gain +2 to Sneak and can sneak even in plain sight. Any movement or damage reveals you and dismisses the effect.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionSelfCM/2--

Level 8

Vengeful Spirits

A ball of swirling spirits appears from your hand and rushes toward your opponent in a flash of ghostly light.

Mechanical Notes

Opponent must make a Charm check against your CT or take d6 corruption damage. Half damage on a successful save.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action30 ft.CMD6Corruption

Level 12

Apparitional Assault

A swarm of ghostly figures surrounds an opponent in a wailing mass.

Mechanical Notes

Opponent must make a Charm save against your CT or take d8 corruption damage.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action15 ft.CM/2D8Corruption

Level 16

Dance of Death

You summon the spirits of every being an opponent has ever killed in a spectral storm around them.

Mechanical Notes

Opponent must make a Charm save against your CT, taking d12 mental damage on a failed check and half on a success. If the opponent has never killed another being, the ability fails.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action30 ft.1 Per DayD12Mental