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Abilities

Level 1

Stasis

A wave of shimmering space flows out, slowing time in the area.

Mechanical Notes

Moving items stop in place, projectiles are frozen, and enemies must make a Dexterity check against your CT or be trapped for a turn.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action15 ft. LineCM/2--

Up Tempo

You activate your anchor and move through space twice as fast.

Mechanical Notes

Move twice as fast in this turn.

Casting TimeRangeChargesDamage DiceDamage Type
Bonus ActionSelfCM/2--

Ravages of Time

You unleash a bolt of temporal energy that ages and corrodes your target.

Mechanical Notes

Deal d6 corruption damage on a successful attack roll at a range of up to 20 ft.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action20 ft.CMD6Corruption

Level 3

Flash Back

You fall back into the fabric of time and return to a space you occupied recently.

Mechanical Notes

Return to a space you occupied in the last round of combat (up to 1 minute ago). The area must be less than 100 ft. away and currently unoccupied.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionSelfCM--

Level 5

Correction

If you disagree with the flow of time, it might be best to correct it.

Mechanical Notes

Undo the last attack against you and its effects as a reaction.

Casting TimeRangeChargesDamage DiceDamage Type
ReactionSelfCM/2--

Level 8

Preservation

Release a flow of preserving space that wraps itself around an incapacitated target.

Mechanical Notes

Preserve a target for one hour. Target cannot move, get hurt, or be changed.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionTouchCM/2--

Level 12

Fading Grace

The world around you loses its sheen, but you burn all the brighter.

Mechanical Notes

Release a corrupting force in a 10 ft. sphere. Targets must make a Durability check against your CT or take d8 corruption damage. Heal d8 for every target hit.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action10 ft. SphereCM/2D8Corruption

Level 16

A Broken Clock

You shatter your anchor in a time-splitting explosion, reversing the last minute.

Mechanical Notes

Rewind the last minute (1 round of combat). All spent resources or charges are returned. Everyone who saw the anchor shatter remembers what happened in the reversed round.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionSelf1 Per Day--