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Abilities

Level 1

Burn the Candle

You reach into the hours you are owed and spend them early, trading a piece of yourself for one more push.

Mechanical Notes

Voluntarily gain 1 Fatigue. In exchange, choose one:

  • Immediately refresh one spent ability charge.
  • Gain edge on all checks until the end of your next turn.
Casting TimeRangeChargesDamage DiceDamage Type
Bonus ActionSelf---

Third Watch

You have watched so many long nights that danger has a shape to you, and you call the warning your ally needed before they knew they needed it.

Mechanical Notes

When an ally within range is targeted by an attack or forced to make a check against a Horror's CT, choose one:

  • The attacker suffers setback on the attack.
  • The ally gains edge on the check.
Casting TimeRangeChargesDamage DiceDamage Type
Reaction30 ft.CM--

Pocketful of Dreams

You stand forever at the threshold of sleep, and the dream world has stopped guarding its door. You reach through and take what you need.

Mechanical Notes

Pull a small mundane object out of the dream world: a rope, a crowbar, a candle, a doll. The object must be small enough to hold in your hand, and the object dissolves back into mist after 1 hour.

  • Cannot produce complex machinery or technology, ammunition, or anything alive.
Casting TimeRangeChargesDamage DiceDamage Type
1 ActionSelfCM/2--

Level 3

Reverse Lullaby

You exhale the accumulated weight of every sleepless night in a single breath, and the world in front of you sags under it.

Mechanical Notes

Deals d6 mental damage to those in a 15 ft. cone. Targets must make a Durability check against your CT. On a failure, they take full damage and gain 1 Fatigue. On a success, they take half damage and gain no Fatigue.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action15 ft. ConeCMD6Mental

Level 5

Nightmare Edge

You reach into the dark behind your eyes and draw out the weapon that has been waiting there since the night your sleep was taken.

Mechanical Notes

Draw a dream-forged melee weapon of any shape you choose into your hand. Attacks with it use your Core Modifier and deal d8 mental damage. It ignores the Incorporeal status, striking ghostly creatures as if they were solid. The weapon dissolves into mist after 1 minute (1 combat round) or when it leaves your grip.

Casting TimeRangeChargesDamage DiceDamage Type
Bonus ActionSelfCM/2D8Mental

Level 8

Something From Under the Bed

You tear a hole in the waking world and drag one of your own nightmares through it, still hungry.

Mechanical Notes

Pull a medium-sized nightmare into reality in an unoccupied space within range. It shares your turn and follows your commands. Its HT is set to 10 + CM, and its HP is 3 times your CM. Its attack uses your Core Modifier, dealing d10 mental damage. All its checks are made with your attributes. Enemies that start their turn adjacent to it must make a Charm check against your CT or become Terrified. The beast dissolves back into the dream world after 1 minute (1 combat round) or when reduced to 0 HP.

Casting TimeRangeChargesDamage DiceDamage Type
1 Action30 ft.CM/2D10Mental

Level 12

Graveyard Shift

The body wants to fall. The vigil does not allow it. Your shift is not over.

Mechanical Notes

When you would be reduced to 0 HP, drop to 1 HP instead and immediately take one action out of sequence.

  • Instead of spending a charge, you may activate this ability by voluntarily gaining 4 Fatigue.
Casting TimeRangeChargesDamage DiceDamage Type
ReactionSelfCM/2--

Level 16

The Open Door

The door to sleep closed behind you long ago, but you learned where it is, and no one ever thought to lock it from the inside.

Mechanical Notes

Touch a sleeping or unconscious creature and step bodily into its dreams, bringing along up to CM willing allies in touch range. Within the dream, you have edge on all checks. You may speak with the dreamer, relive their memories, or reshape the dream into a nightmare; an unwilling dreamer can make a Charm check against your CT to force you out. You may remain for up to 1 hour, and anyone slain within the dream simply wakes beside the sleeper, shaken but alive.

Casting TimeRangeChargesDamage DiceDamage Type
1 ActionTouch1 Per Day--